Adobe Flash ACE
Price:
£750Click here to find out how you can get 60% off the price of this course
Course duration:
-Course dates:
Please contact for detailsThis course covers the requirements necessary to successfully become an Adobe Certified Expert in Flash. The official workbook from Adobe systems is included with the course, as well as sample exam questions.
It is designed to give professional creatives the skills to use Flash as an essential part of the Adobe Creative Suite. It is a combination of instruction, hands-on exercises and home study that will give the creative and professional edge.
Recommended for:
Those who want to become leaders by using the industry standard program for creating rich interactive content.
You will learn how to:
Work with the flash interface
Import Assets
Manage assets
Create flash movies
Create animation
Work with ActionScript
Export and test movies
Course outline:
Adobe certification is an industry standard of excellence, and it's the absolute best way to communicate your proficiency in leading products from Adobe. An Adobe Certified Expert (ACE) is a person who has demonstrated a professional level in proficiency with one or more Adobe software products. The ACE exam is sat as part of the course.
For further details on ACE certification please visit
http://www.adobe.com/support/certification/ace.html
| Day 1 | ||
| Lesson | Description | |
| 1 | Planning and designing Flash applications | Given a scenario, choose the appropriate type of image asset and explain when and why you would use that asset type
Given a requirement based on your audience, determine the appropriate Flash features and options used to meet the needs of your audience Given a scenario, setup project settings to match end user and application requirements |
| 2 | Creating and managing assets | Given an asset, identify which panel or tool can be used to modify that asset
Given an option in the Library panel, explain the purpose of and how to use that option Modify assets by using commands from the Modify menu Given a tool, create a shape by using that tool Given a tool, modify an existing asset by using that tool Given an asset, modify individual properties to achieve specific design requirements Import external assets into Flash Create and manage text fields by using the Text tool Given an asset, convert that asset to a symbol Given a component, explain the purpose of or how to use that component Edit the skin of a component Given an asset, know when to and how to apply a Scale grid |
| Day 2 | ||
| Lesson | Description | |
| 1 | Creating Flash movies | Create animations by using the Timeline
Convert timeline animations to XML driven animations to enable reuse Apply ActionScript to symbols Incorporate and manage audio and video in your movie Apply filters and effects to movie clips and text Manage performance by utilizing bitmap techniques |
| 2 | Programming with ActionScript 3.0 | List and describe the guidelines associated with ActionScript 3.0 syntax
Given an ActionScript class, create an instance from and work with the properties of that class Given an object-oriented concept, explain the definition of or purpose associated with that concept Compare and contrast ActionScript 2 to ActionScript 3 Given an option, create a custom class Understand the Document class and how to extend it Load data from external sources Create and export custom components |
| Day 3 | ||
| Lesson | Description | |
| 1 | Testing, publishing, and deploying Flash movies | Recognize effective optimization considerations when testing and debugging Flash applications
Test an application by using the Debugger Given a code snippet, find the error in that code snippet Given a scenario, select the appropriate publish format and explain when you would use that publish format Given a scenario, select the appropriate Publish settings to deploy a Flash movie |
| 2 | Exam Session | Sample questions and Exam |
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