Adobe After Effects ACE
Price:
£750Click here to find out how you can get 60% off the price of this course
Course duration:
3 daysCourse dates:
Monday 4th October 2010This three-day, hands-on course introduces the primary feature set and interface of Adobe After Effects.
This course covers the requirements necessary to successfully become an Adobe Certified Expert in After Effects. The official workbook from Adobe systems is included with the course, as well as sample exam questions.
It is designed to give professional creatives the skills to use After Effects as an essential part of the Adobe Creative Suite. It is a combination of instruction, hands-on exercises and home study that will give the creative and professional edge.
Recommended for:
This is for people that want to be leaders in motion graphics and special effects using the industry standard tool. The course is ideal for creating web video clips for the iPhone, enhancing your corporate video or film project and more.
You will learn how to:
Import footage
Work with templates and compositions
Work with layers
Build 3D compositions
Use camera tool
Animate text
Use tracking
Add effects
Use expressions
Export to different file formats
Other people who have done this course say:
Course outline:
Adobe certification is an industry standard of excellence, and it's the absolute best way to communicate your proficiency in leading products from Adobe. An Adobe Certified Expert (ACE) is a person who has demonstrated a professional level in proficiency with one or more Adobe software products. The ACE exam is sat as part of the course.
For further details on ACE certification please visit
http://www.adobe.com/support/certification/ace.html
| Day 1 | ||
| Lesson | Description | |
| 1 | User interface and Workflows | Given a scenario, configure a workspaceGiven a tool on the Tools panel, explain the purpose of the tool.
Given a scenario explain how to use the quick search. Given a scenario explain how to manage duplicate footage and undo history |
| 2 | Importing and organizing footage items | List and describe the process and options available for previewing compositions and footageDiscuss ways to determine footage field order
Explain how to prepare footage for playback on mobile devices Discuss cross-platform project considerations Discuss different options for importing files to the project Given a scenario explain how to replace an existing footage item |
| 3 | Working with other software and Dynamic Link | List and describe the functionality of importing files from other Adobe applications or other supported file typesDiscuss export of content for use in Adobe Flash
Explain how to link and create compositions using Adobe Dynamic Link |
| 4 | Projects and compositions | Discuss the uses of a template projectGiven a scenario explain how to create and view compositions.
Discuss the purpose of the compositions created by Adobe Device Central Given a scenario explain how to control thumbnails in the Project panel Explain the purpose and uses of the composition navigator bar |
| 5 | Working with layers in the Timeline | Given a scenario, discuss the ability to update layers in other Adobe applicationsDiscuss methods of selecting, moving and aligning layers in the timeline
Explain how to use individual position properties for a layer List and describe the advantages of Null objects Given a description, choose which one of the transform modes will deliver the required result Given a scenario, explain methods of a sizing a solid layer |
| 6 | Views and previews | Given a scenario, explain the uses of standard previewDiscuss ways to speed up performance when working with complicated compositions
Identify options and define procedures for preview on an external video monitor Explain ways to avoid rendering unnecessary pixels Discuss the affect of changing the zero point (origin) for the rulers |
| Day 2 | ||
| Lesson | Description | |
| 1 | Building 3D compositions | Describe the functionality of the unified camera toolDiscuss ways to edit a 3D model within a live PSD 3D
Discuss viewing and orienting 3D layers Explain a setting in the Camera Dialog box |
| 2 | Color and HDR | List and describe High Dynamic Range (HDR) and Color management advantages.Explain how to assign a color profile to a footage item.
Discuss ways to keep colors as broadcast safe |
| 3 | Drawing, painting, and paths | Discuss attributes in the brushes panel.Discuss ways to affect the interpolation of vertices on a mask.
Given a scenario, explain how to apply a motion blur to a mask. Discuss ways to use a mask to create position keyframes |
| 4 | Shape Tools | Identify and explain options in the line cap for strokesAlter shapes with path operations
Discuss the operation of Wiggle Transform for a shape layer Discuss and explain fill and stroke creation Describe the purpose of the first vertex of a pat |
| 5 | Creating and animating Text | Discuss options to use effects with live textList and describe the options available for formatting fill and stroke
Discuss the purpose of a value under the range selector properties Explain the process of animating text by using multiple selectors |
| 6 | Transparency and compositing | Configure transparency values and blend modes where multiple layers or masks intersectDiscuss the uses of a garbage matte
Given a scenario, explain how to use transparent pixels on one layer to affect another Discuss ways to prepare footage when working with keying effects |
| Day 3 | ||
| Lesson | Description | |
| 1 | Working with Effects | Describe different methods to save an animation presetSuggest a solution for warning icons in the effects panel
Name effects that can use a native 3D comp camera Discuss options and categories in the Effects & Presets panel Discuss the operations of common effects properties List the supported formats that can be used with the 3D Channel effects |
| 2 | Markers and metadata | Discus options for defining markers on the timelineDescribe interpolation of data for Extensible Metadata Platform (MXF) files
Explain the different appearance of markers in the timeline List and describe video formats which support XMP metadata upon import |
| 3 | Memory, storage, and performance | Given a scenario, explain which steps to take when you see an alert message about memory or displayDescribe the benefits of Media Cache processing
Discuss Render Multiple Frames Simultaneously List and describe the options and procedures for memory requirements and optimum performance in Aftrer Effects Discuss the main use for the Caps Lock key |
| 4 | Tracking | Describe a scenario for choosing two track points at the same timeExplain the operation of buttons and options in the Tracker Panel
Given a scenario, explain the use of the Parallel Corner Pin |
| 5 | Expressions | List a number of arguments that can be plugged into a given expressionExplain how to temporarily disable an expression
Given a scenario, discuss when to use an Array object Explain the purpose of motion graph related to expressions |
| 6 | Rendering and exporting | Describe the options for a rendering process in After Effects.Given a scenario, configure the appropriate options in the Render Queue panel to render a movie
Explain how to arrange and re-import your render files List supported features of OpenGL rendering List which data is preserved (passed through) when exporting to XFL format |
| 7 | Exam Session | Sample questions and Exam |
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