Adobe ActionScript 3
Price:
£475Click here to find out how you can get 60% off the price of this course
Course duration:
2 daysCourse dates:
Monday 18th October 2010Monday 6th December 2010Create and deliver rich interactive and engaging content
Reach 99% of internet viewers using Flash Players
Get to grips with the Flash ActionScript language to produce sophisticated Flash animation
The two-day ActionScript course provides the knowledge and hands-on experience developers needsto create dynamically generated event-driven animation and interactive games with Flash. The course teaches fundamental programming techniques utilising ActionScript 3.0 and by the end of this two-day course you will have a good understanding of the core features and functions of ActionScript and will be able to implement it effectively yourself.
Recommended for:
People familiar with using Flash as a design & animated graphics tool who wish to move on to developing Flash applications using frame scripts and collaborating with other ActionScript developers.
You will learn how to:
Create sophisticated applications using ActionScript Flash
Understand and operate within an object orientated environment
Work with graphic animations and their formats
Other people who have done this course say:
"I have learnt so much from attending this course"
"Teacher good to ask additional information"
"Very knowlegable and friendly, felt as ease asking questions about subject matter"
"Very good facilities and friendly tutor" David
Course outline:
| Day 1 | ||
| Lesson | Description | |
| 1 | Introducing Action Script | Action Script versions 1,2 and 3, Using the Actions window and placing scripts in frames, Action Script core syntax and structure and Using trace for debugging |
| 2 | Object-orientated Action Script | What is object orientated programming? How a frame script relates to Action Script as an object orientated environment, Properties and methods and Polymorphism and importing packages |
| 3 | Data types | Core data types, Arrays, variables and assigning values, Pass by reference and pass by value, Dynamic typing and run-time type checking and Variable scope |
| 4 | Branching and looping | Booleans for decision making, Booleen operators, Conditional statements using if/else and Loops using while and for |
| Day 2 | ||
| Lesson | Description | |
| 1 | Functions | Functions, parameters and return values and Local variables and functions as methods |
| 2 | Events | Events and event listeners and Listening to events |
| 3 | The Display API | The Display list and various Display objects, Display object events and Event flow through the display list |
| 4 | Working with graphics | Targeting Display objects, Moving and resizing Display objects on the stage, Creating basic animations with Action Script3 and Loading images and .swf movies |
| 5 | Working with text | Manipulating text field, and Using user input via text fields and scrolling text |
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